LCOV - code coverage report
Current view: top level - core/animations/states - BodyRollAnimationState.hpp (source / functions) Coverage Total Hit
Test: coverage-src.info Lines: 0.0 % 1 0
Test Date: 2025-05-27 23:26:07 Functions: 0.0 % 2 0

            Line data    Source code
       1              : #ifndef __BODY_ROLL_ANIMATION_STATE_HPP__
       2              : #define __BODY_ROLL_ANIMATION_STATE_HPP__
       3              : 
       4              : #include "core/animations/AnimationState.hpp"
       5              : 
       6              : #include "core/animations/AnimationData.hpp"
       7              : 
       8              : namespace Soldank
       9              : {
      10              : struct Soldier;
      11              : 
      12              : class BodyRollAnimationState final : public Soldank::AnimationState
      13              : {
      14              : public:
      15              :     BodyRollAnimationState(const AnimationDataManager& animation_data_manager);
      16            0 :     ~BodyRollAnimationState() override = default;
      17              : 
      18              :     std::optional<std::shared_ptr<AnimationState>> HandleInput(Soldier& soldier) final;
      19              : 
      20              : private:
      21              :     bool IsSoldierShootingPossible(const Soldier& soldier) const final;
      22              : 
      23              :     const AnimationDataManager& animation_data_manager_;
      24              : };
      25              : } // namespace Soldank
      26              : 
      27              : #endif
        

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